10 indie games in this list, released 2011–2026, from developers such as BlueGiant Interactive, Rayll, quicktequila. Pick one to read our editorial note and jump to its store page.
These are editorial pages. The developers and publishers are not affiliated with The Gaming Nest unless explicitly stated.
APOX is a real-time strategy game set in a near-future, post-apocalyptic wasteland with a Mad Max flavour. Its store description pitches it as RTS play combined with tactics borrowed from first-person shooters. Indian studio BlueGiant Interactive developed and published it for Windows, releasing it on Steam in January 2011; the game runs on the Ogre3D engine and received a Metacritic score of 48.
Home Alone is the opening episode of Fears to Fathom, an anthology of short psychological horror games based on supposedly true stories sent in by players. Each chapter presents a self-contained tale told from the perspective of someone who lived through it, and Steam lists this one as a free-to-play casual adventure. The series is made by Indian solo developer Mukul Negi, known online as Rayll, and this first episode arrived free on Steam in 2021.
Lovely Planet 2: April Skies combines first-person shooting with platforming, following on from the original Lovely Planet from 2014. Levels mix gunplay with jumping as you move through stages. It was developed by Quicktequila, an indie developer from India, and published by tinyBuild, arriving on Windows, macOS and Linux in June 2019. Critics gave it mixed reviews, and it holds a Metacritic score of 69 on its store listing.
Rubek is a casual puzzle game built around rolling and matching colours, with levels meant to bend your thinking as you plan each move. Beyond that core idea, its store information describes it only in broad casual and indie terms, so expect a compact, focused logic challenge rather than a story-driven experience. It was developed and published by Xigma Games, an Indian studio, and released in October 2016 for Windows and Mac.
Tamashika is a first-person shooter from the Indian studio Quicktequila, published by EDGLRD, a US creative-tech company that filmmaker Harmony Korine started in 2023. Store tags list it simply as an action game, and its brief Steam blurb frames the experience around keeping your mind focused in one place. It launched in April 2026 across Windows, Nintendo Switch, PlayStation 5, and both the Xbox One and Series X/S consoles.
The Bonfire 2: Uncharted Shores is a city-building strategy game with survival elements. Players design a settlement, organise workers and resource chains, dispatch ships on expeditions, trade with other cities, and explore mysterious dungeons that hide secrets left by the ancients. It was developed and published by Xigma Games, a studio from India, and released for Windows and Mac in August 2020.
The Bonfire: Forsaken Lands is a settlement-building survival strategy game set in a snowy encampment. Players gather and manage resources, craft, and expand their camp while fending off monster attacks and working to uncover secrets of an ancient past. It was created and self-published by Indian studio Xigma Games and released for Windows and Mac in March 2018, with Steam also tagging it as an RPG and simulation.
Lovely Planet is a fast first-person shooter platformer by the Indian indie developer Quicktequila, set in a bright, abstract world that looks cute but plays hard. Levels are short, precise runs where you jump and shoot targets in quick succession, often retrying until your timing is perfect. It is a small, sharp game about flow and precision.
Raji: An Ancient Epic is an action-adventure set in ancient India from Nodding Heads Games, a studio based in Pune. A young girl chosen by the gods fights a demonic invasion to rescue her younger brother, in a world whose art and storytelling draw on Indian mythology. It is one of the most visible indie games to come out of India.
Unrest is a role-playing adventure from the independent studio Pyrodactyl Games, set in a fantasy take on ancient India. You play ordinary people rather than heroes, and conversation, persuasion and difficult choices matter far more than combat. It was one of the first commercial RPGs to be set in ancient India, and failure is treated as part of the story.