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Indie Metroidvania Games from Brazil
5 indie games in this list, released 2016–2024, from developers such as Bombservice, Studio Pixel Punk, Long Hat House. Pick one to read our editorial note and jump to its store page.
These are editorial pages. The developers and publishers are not affiliated with The Gaming Nest unless explicitly stated.
Minoria is a Metroidvania with 2.5D graphics and a gothic horror mood, following warrior nuns who venture into the ruined Kingdom of Ramezia to rescue princesses captured by heretical witches. It serves as a spiritual successor to the Momodora series. Brazilian studio Bombservice developed it and DANGEN Entertainment published it on Windows in August 2019. Critics liked its combat and graphics but found the quality uneven and the game short.
Momodora: Moonlit Farewell is an independent Metroidvania and the fifth game in the Momodora series, picking up the story of Momodora III with Momo Reinol back as the lead. Its exploration and combat structure closely follows the approach of Reverie Under the Moonlight, the previous entry. Brazilian studio Bombservice developed it, and Playism published it for Windows in January 2024.
Reverie Under the Moonlight is an independent Metroidvania in the Momodora series, a style built on exploring an interconnected map through action-adventure play. It is the fourth entry in the series, which started in 2010 with Momodora I. Developed by rdein under Bombservice in Brazil and made with GameMaker, it first came out on Windows in March 2016 with Playism as publisher.
Unsighted is a Metroidvania adventure where players control Alma, an amnesiac automaton in a world left by war between humans and robots. Everyone, including the player, has a draining time limit, and scarce meteor dust can extend it for Alma or for other characters before they turn unsighted. It was the 2021 debut of Studio Pixel Punk, formed in Brazil in 2017 by Fernanda Dias and Tiani Pixel, and critics praised its use of time, visuals and combat.
Dandara replaces running and jumping with a single idea: you leap between surfaces, sticking to floors, walls and ceilings as you go. That one change turns familiar Metroidvania exploration into something that feels new, with rooms designed around angles instead of ledges. It comes from Brazilian studio Long Hat House and carries a strong, distinctive visual identity.