43 لعبة مستقلة في هذه القائمة، صدرت بين 2011–2026، من مطوّرين مثل Videocult، Aether Studios، Team Eleven. اختر لعبة لقراءة ملاحظتنا التحريرية والانتقال إلى صفحتها في المتجر.
هذه صفحات تحريرية. المطوّرون والناشرون غير مرتبطين بـ The Gaming Nest ما لم يُذكر ذلك صراحةً.
Rain World is a survival platformer starring a slugcat, a nimble creature somewhere between cat and slug, searching for its lost family in the ruins of an ancient industrial civilization. Players scavenge food, hurl debris at predators and race to hibernation rooms before lethal rains fall, inside an ecosystem whose creatures act on their own. Independent American studio Videocult, a two-person team, developed it, and it launched on Windows in March 2017 through Akupara Games.
Rivals of Aether is a competitive platform fighter that critics commended for the depth of its gameplay. It was created by Dan Fornace, released through Aether Studios in the United States, built in GameMaker, and arrived on Windows in March 2017. The game grew into a wider series set in the shared Aether fantasy world, including a dating sim, a deck-building game, a roguelike, a comic series and a full sequel, Rivals of Aether II, in October 2024.
SC2VN is a free visual novel taking place in South Korea in the first competitive years of StarCraft II: Wings of Liberty. Players follow Mach, a hopeful who wants to turn professional, through a story praised for portraying esports honestly, including its emotional cost and the real chance of failing. It was developed by Team Eleven, a studio from the United States, released on Windows in September 2015, and a prequel titled Don't Forget Our Esports Dream came later.
Slay the Spire is a roguelike deckbuilder in which one of four characters climbs a procedurally generated tower, fighting enemies and bosses along the way. Combat is driven by cards, and new cards won from battles let players shape a deck strong enough to reach the top. It was made by Mega Crit, an independent American studio, on libGDX, released fully in January 2019, and is credited with popularising the genre.
Slay the Spire 2 is a roguelike deckbuilder where players pick a hero and climb the Spire floor by floor, gathering cards and using them to beat monsters. This follow-up to the 2019 original adds two new heroes beside three returning ones and brings co-op for up to four players. It is developed and published by Mega Crit, an American studio, runs on the Godot engine, and entered early access in March 2026.
Slime Rancher is a life simulation about running a ranch full of slimes, blending farming routines with first-person action and exploration. Players catch and raise the colourful creatures while building up their farm. It was developed and published by Monomi Park, an independent studio in the United States, which put it into early access in January 2016 before a full launch in August 2017. A sequel, Slime Rancher 2, followed.
Slime Rancher 2 is a farm life sim that brings back rancher Beatrix LeBeau, the heroine of the 2017 original, and sends her to explore Rainbow Island, a brand-new location. It is listed across adventure, simulation and open world genres, carrying the ranching life of its predecessor to a new setting. American indie studio Monomi Park developed and published it, entering early access in September 2022 before its version 1.0 release in September 2025.
من تطوير Unknown Worlds Entertainment · الولايات المتحدة
Subnautica is a survival adventure set on an ocean world, where the player, Ryley Robinson, is stranded after a spaceship crash. Exploring beneath the waves, you collect resources, cope with the local wildlife and work toward a way off the planet. Unknown Worlds Entertainment, an American studio, developed and published it, leaving early access in January 2018; it sold more than 5 million copies by January 2020.
Super Win the Game is an action role-playing game with platforming roots from American studio Minor Key Games, released on October 1, 2014. A follow-up to the studio's You Have to Win the Game, it is a homage to the Zelda II adventure starring Link. Critics praised it, but weak sales prompted lead developer Kyle Pittman to label it a failure. It came to Windows, Mac and Linux, and Steam files it as an action game.
Terraria is a 2D sandbox adventure with no fixed goals, dropping players into a procedurally generated world to explore, fight monsters, gather materials and craft gear. Defeating bosses opens up stronger items, while townsfolk NPCs move in to trade and offer services, and it supports co-op play and mods. Re-Logic, an American studio, released it in 2011, and ongoing updates since then have reshaped it considerably.
من تطوير Edmund McMillen, Florian Himsl · الولايات المتحدة
The Binding of Isaac is a roguelike action-adventure in which young Isaac escapes into a basement full of monsters after his mother hears a message from God demanding his life. Players guide him, or one of six unlockable characters, through procedurally generated rooms modelled on The Legend of Zelda, fighting in real time and collecting items and power-ups for boss battles. American developers Edmund McMillen and Florian Himsl made it in Adobe Flash after a week-long game jam, releasing it in 2011.
من تطوير Edmund McMillen, James Interactive, Ridiculon · الولايات المتحدة
The Legend of Bum-bo is a roguelike deck-building game that serves as a prequel to The Binding of Isaac. Steam files it under adventure and strategy, and it is also categorized as a puzzle game. Designer Edmund McMillen created it with programmer James Interactive, with Ridiculon also credited, in the United States. It launched on Windows through Steam in November 2019, later reaching Android, Switch, PlayStation 5 and Xbox Series X/S.
The Stanley Parable is a story-driven game in which players steer a silent protagonist named Stanley while a British narrator, voiced by Kevan Brighting, describes what he ought to do. Ignoring those directions is allowed and gets folded into the story, leading down branching paths to many endings before the game starts over. Davey Wreden and William Pugh rebuilt Wreden's Half-Life 2 mod on the Source engine as Galactic Cafe, a studio from the United States, releasing it in 2013.
TIS-100 is a programming puzzle game in which players write mock assembly language so that a corrupted, fictional 1970s computer can carry out set tasks. Every challenge is solved by writing and refining code, turning low-level programming into the core of play. American developer Zachtronics released it for Windows, OS X and Linux in July 2015, and a version for iPadOS followed in January 2016.
Undertale is a role-playing game about a child who tumbles into the Underground, a hidden realm of monsters sealed beneath the surface. Battles play out as small bullet-hell dodging sequences, and players can talk their way to sparing foes rather than killing them, choices that reshape story and characters. Toby Fox, an American developer, made almost all of it himself, including script and music, and it launched in 2015 using GameMaker.
WEBFISHING is a multiplayer fishing game built around chatting with other players. Everyone plays as an animal character wandering a shared 3D space, landing fish that can be sold or turned in for quests to earn cash, which then goes toward better fishing gear and cosmetic items for the avatar. It was made by lamedeveloper, a solo indie developer in the United States, first shared on itch.io in 2022 and then remade for Steam in October 2024.
What Remains of Edith Finch is a first-person exploration game about seventeen-year-old Edith returning to her family's old house after seven years away. Wandering its rooms, she pieces together a string of deaths that brought down the family, each told as a separate vignette from a different perspective in a magical realist anthology. Giant Sparrow in the United States developed it on Unreal Engine 4, Annapurna Interactive published it in 2017, and it took Best Game at the 2017 British Academy Games Awards.
Wolcen: Lords of Mayhem is a dark fantasy action RPG dungeon crawler told across three acts. Players roam procedurally generated maps, cutting through monster hordes and gathering valuable loot as one of the Purifiers' soldiers, taking part in an operation striking back at the Brotherhood of Dawn. It was developed and published by Wolcen Studio, listed as based in the United States, built on CryEngine V, and launched on Windows in February 2020.
Stardew Valley starts with an overgrown farm and leaves the rest to you: plant seasonal crops, raise animals, fish, mine caves and get to know the people of a small town. There is no single right way to spend a day, which is exactly its appeal. Created by one developer, it became one of the clearest proofs that a solo indie project can define a whole genre.