
IRON DOMINION
About this game
- Destroy enemy artillery.
- Recover supplies.
- Clear an enemy-controlled area.
Each mission should have clear objectives displayed on the HUD.
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CAMPAIGN MODE
The campaign consists of multiple missions connected through a simple storyline.
The player begins with a basic tank and gradually becomes involved in larger battles.
As missions progress:
- Enemy numbers increase.
- Enemy AI becomes more advanced.
- Battlefields become larger.
- Objectives become more complex.
- Stronger tanks appear.
- New weapons become available.
- New environments are unlocked.
The campaign should provide a sense of progression without requiring an online connection.
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SINGLE-PLAYER MODE
The main game mode is completely playable offline.
The player can:
- Start a mission.
- Fight AI enemies.
- Complete objectives.
- Earn rewards.
- Upgrade the tank.
- Unlock equipment.
- Continue the campaign.
No multiplayer connection is required for the core single-player experience.
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TANK UPGRADES
Players earn currency or upgrade points by completing missions.
Upgrades can improve:
- Armor.
- Cannon damage.
- Reload speed.
- Engine power.
- Maximum health.
- Mobility.
- Turret rotation speed.
- Accuracy.
- Ammunition capacity.
- Detection range.
The upgrade system should provide meaningful choices rather than making every tank identical.
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TANK CUSTOMIZATION
Players can customize their vehicle with:
- Different camouflage patterns.
- Paint variations.
- Decals.
- Tank markings.
- Turret accessories.
- Cosmetic effects.
Customization should primarily be visual and should not be required to progress.
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HUD
The combat HUD displays important information such as:
- Tank health.
- Ammunition.
- Reload status.
- Current objective.
- Enemy indicators.
- Compass.
- Mini-map.
- Target information.
- Damage warnings.
- Mission progress.
The interface should remain clean so that the battlefield is always visible.
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CAMERA SYSTEM
The game supports multiple camera perspectives.
Third-Person Camera
The default camera follows the tank from behind.
Tactical Camera
Provides a wider view of the battlefield.
Gunner/Aiming Camera
Allows precise cannon aiming.
Camera transitions should be smooth and responsive.
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GRAPHICS
The game uses stylized but detailed 3D graphics.
Visual features include:
- Realistic-looking tanks.
- Detailed environments.
- Dynamic lighting.
- Shadows.
- Explosion effects.
- Smoke.
- Dust.
- Fire.
- Projectile effects.
- Destruction effects.
- Weather effects.
The visual style should be optimized for both high-end PCs and mobile devices.
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WEATHER AND ENVIRONMENT
Battlefields can contain environmental conditions such as:
- Clear weather.
- Dust storms.
- Fog.
- Rain.
- Night battles.
Weather can affect visibility and atmosphere.
Night missions can introduce headlights, searchlights, muzzle flashes, and other lighting effects.
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AUDIO
The game should feature immersive battlefield audio.
Sound effects include:
- Tank engine sounds.
- Cannon fire.
- Machine guns.
- Explosions.
- Track movement.
- Reloading.
- Environmental sounds.
- Radio communication.
- Warning alarms.
- Damage sounds.
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