IRON DOMINION

by 3D2D

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- Destroy enemy artillery.

- Recover supplies.

- Clear an enemy-controlled area.


Each mission should have clear objectives displayed on the HUD.


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CAMPAIGN MODE


The campaign consists of multiple missions connected through a simple storyline.


The player begins with a basic tank and gradually becomes involved in larger battles.


As missions progress:


- Enemy numbers increase.

- Enemy AI becomes more advanced.

- Battlefields become larger.

- Objectives become more complex.

- Stronger tanks appear.

- New weapons become available.

- New environments are unlocked.


The campaign should provide a sense of progression without requiring an online connection.


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SINGLE-PLAYER MODE


The main game mode is completely playable offline.


The player can:


- Start a mission.

- Fight AI enemies.

- Complete objectives.

- Earn rewards.

- Upgrade the tank.

- Unlock equipment.

- Continue the campaign.


No multiplayer connection is required for the core single-player experience.


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TANK UPGRADES


Players earn currency or upgrade points by completing missions.


Upgrades can improve:


- Armor.

- Cannon damage.

- Reload speed.

- Engine power.

- Maximum health.

- Mobility.

- Turret rotation speed.

- Accuracy.

- Ammunition capacity.

- Detection range.


The upgrade system should provide meaningful choices rather than making every tank identical.


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TANK CUSTOMIZATION


Players can customize their vehicle with:


- Different camouflage patterns.

- Paint variations.

- Decals.

- Tank markings.

- Turret accessories.

- Cosmetic effects.


Customization should primarily be visual and should not be required to progress.


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HUD


The combat HUD displays important information such as:


- Tank health.

- Ammunition.

- Reload status.

- Current objective.

- Enemy indicators.

- Compass.

- Mini-map.

- Target information.

- Damage warnings.

- Mission progress.


The interface should remain clean so that the battlefield is always visible.


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CAMERA SYSTEM


The game supports multiple camera perspectives.


Third-Person Camera


The default camera follows the tank from behind.


Tactical Camera


Provides a wider view of the battlefield.


Gunner/Aiming Camera


Allows precise cannon aiming.


Camera transitions should be smooth and responsive.


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GRAPHICS


The game uses stylized but detailed 3D graphics.


Visual features include:


- Realistic-looking tanks.

- Detailed environments.

- Dynamic lighting.

- Shadows.

- Explosion effects.

- Smoke.

- Dust.

- Fire.

- Projectile effects.

- Destruction effects.

- Weather effects.


The visual style should be optimized for both high-end PCs and mobile devices.


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WEATHER AND ENVIRONMENT


Battlefields can contain environmental conditions such as:


- Clear weather.

- Dust storms.

- Fog.

- Rain.

- Night battles.


Weather can affect visibility and atmosphere.


Night missions can introduce headlights, searchlights, muzzle flashes, and other lighting effects.


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AUDIO


The game should feature immersive battlefield audio.


Sound effects include:


- Tank engine sounds.

- Cannon fire.

- Machine guns.

- Explosions.

- Track movement.

- Reloading.

- Environmental sounds.

- Radio communication.

- Warning alarms.

- Damage sounds.



























































































































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